![]() ![]() That might have made Dangerous Golf popular in 2005-hell, 3 Doors Down was popular in 2005-but a good physics engine and nice graphics are nothing special today. You flick an analog stick, the ball moves unpredictably, and some bread falls over. Busting up a kitchen with a golf ball gun just isn't that interesting with so little control. I had some fun here and there, but I can't think of a single funny or surprising moment. You destroy things and get points! But it turned out dull and weirdly styled like it's from 10 years ago. That’s just ludicrous for a modern PC release.įrom watching the trailer, I expected simple, satisfying fun from Dangerous Golf. The total lack of mouse and keyboard support, however, is definitely for everyone. I haven’t been able to replicate that particular issue, so I can’t say if it’ll happen to anyone else, but I’ve seen a few others complain about different audio issues. Once an audio glitch caused a horrifying feedback sound-like a guitar being tortured by geese-and I had to scramble to turn my speakers off while my puppy bolted into the next room (she'd been sleeping under my desk, poor thing). Other times I have to putt with my eyeball against some canned vegetables. Sometimes the ball gets stuck in something and just jitters around while I look at the side of a bucket. You flick an analog stick, the ball moves unpredictably, and some bread falls over.ĭangerous Golf runs decently, at least, and I didn’t encounter any game-breaking bugs, but there are other little irritants. Everything is immensely fragile, so the ball feels like a neutron star that needs little help for me, and even if I show up just to watch the destruction, the camera sometimes gets so close to the ball I can’t see anything else. Even breaking things isn’t very entertaining. I’m all for contrarian approaches to design, but it doesn’t do Dangerous Golf any good in this case: letting a ball loose with little control and struggling to push it around is no fun. I like the putting challenges, where you just fire golf balls into hole after hole, usually aiming indiscriminately and hoping they bank off a few walls for a bonus-but only about as much as I like carnival games.įor me, the fun in billiards and golf games is in considering the angle and power of a shot, the weight of the ball and how it will bounce and roll, and then watching all my physics intuition play out. That last one is a pain in the ass, and timed levels don't make Dangerous Golf any more or less fun, but I got some simple enjoyment out of some of the other modifiers. ![]() ![]() There's also local and online multiplayer, more holes than anyone should bother completing, and all sorts of level variants, such as stages with multiple holes, timed stages, and a stage with cake that you’re not allowed to hit, even with flying debris you have no control over. I’m all for contrarian approaches to design, but it doesn’t do Dangerous Golf any good in this case. Shiny and reflective objects are especially nice, glistening and gleaming before you wreck them. Stacks of plates tumble over, hamburgers explode into their component toppings, marble pedestals crack and fall apart. There’s tons of literal stuff-sculptures and gas pumps and toilets-which is all modeled well and smashes into great showers of bits and pieces. It has subsequently become the most successful golf game of all time and. Of course, the story-following timeline order isn't the only way in which you could play through the Call of Duty games in order.The only thing impressive about Dangerous Golf is the amount of stuff in it. The PGA Tour golf game series had actually been around for eight years by the time it added Tiger’s name to its title. ![]()
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